All posts by Steve Tagger

Life as a Dev Ahead of Early Access Launch

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Wow! The last couple of weeks since PAX have been a total rollercoaster, as we get Rogue Continuum in shape for ready for Early Access, starting later today.

Many of you will already know that the game has been in development for over a year and in that time it’s undergone a number of changes for the better, including recently getting a new name and makeover.

Over the course of that year, we’ve made many new friends, which is what being part of an indie development community is all about! We’ve also been lucky enough to attend a number of meet-ups, and shows like PAX Prime and GamesCom, which have allowed us to meet the players and gamers who’ve given us great feedback and helped shape the game you’re about to see.

We really happy to say: Thanks to everyone who has worked on the game, and most importantly the all of you, we’re just about ready. The Early Access launch features all four characters and almost all core features with local multiplayer (online multiplayer will be added soon). Regular updates are already underway though ahead of the full launch in 2016.  We’ll be adding a lot more environments, characters, weapons, enemies and items etc.

So, thanks for your support! We look forward to speaking with you and sharing lots of updates on the game over the coming weeks.


PAX Prime Survived: Achievement Unlocked!

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Well, we’re back from PAX Prime and just about recovered, but wow (!!) what a show and what a great bunch of people we met. We are super-proud to be part of such a thriving and friendly indie development community and honored to have had the chance to show our game at PAX at the Surprise Attack booth, our publisher for Rogue Continuum.

The show was literally none stop! We had such a great response from everyone who played the game, whilst receiving some really valuable feedback on how we can make it even better ahead of its Early Access release later this month.

The response to the name change was also really supportive and it got a big thumbs up. But we don’t have time to reflect on PAX too much, as we have some great additions we wanted to get into the game for the upcoming early access launch (more on that in a later post). So we’ll be knuckled down, living on delivery pizza and extra-strong coffee for the next few days. For humanity!